本站专属文,不在他站发表,会随常规赛的举办而更新。
仅统计8人以上比赛。
| 序号 | 卡组类型 | 使用数 | 使用占比 | 使用出轮数 | 使用出轮率 | 出轮占比 | 使用优胜数 | 使用优胜率 | 优胜占比 |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 混沌 | 74 | 21.33% | 42 | 56.76% | 28.00% | 6 | 8.11% | 28.57% |
| 2 | Good Stuff | 34 | 9.80% | 17 | 50.00% | 11.33% | 4 | 11.76% | 19.05% |
| 3 | 帝王 | 52 | 14.99% | 25 | 48.08% | 16.67% | 1 | 1.92% | 4.76% |
| 4 | 零件 | 34 | 9.80% | 24 | 70.59% | 16.00% | 3 | 8.82% | 14.29% |
| 5 | 不死族 | 12 | 3.46% | 8 | 66.67% | 5.33% | 0 | 0.00% | 0.00% |
| 6 | 恶魔族 | 9 | 2.59% | 2 | 22.22% | 1.33% | 0 | 0.00% | 0.00% |
| 7 | 水属性 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 8 | 反击天使 | 3 | 0.86% | 1 | 33.33% | 0.67% | 0 | 0.00% | 0.00% |
| 9 | 地属性 | 6 | 1.73% | 4 | 66.67% | 2.67% | 1 | 16.67% | 4.76% |
| 10 | 龙族 | 3 | 0.86% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 11 | 守墓 | 5 | 1.44% | 2 | 40.00% | 1.33% | 0 | 0.00% | 0.00% |
| 12 | 自闭烧 | 23 | 6.63% | 9 | 39.13% | 6.00% | 3 | 13.04% | 14.29% |
| 13 | 连锁烧 | 1 | 0.29% | 1 | 100.00% | 0.67% | 0 | 0.00% | 0.00% |
| 14 | 推理门 | 10 | 2.88% | 1 | 10.00% | 0.67% | 0 | 0.00% | 0.00% |
| 15 | 老I | 6 | 1.73% | 1 | 16.67% | 0.67% | 1 | 16.67% | 4.76% |
| 16 | 卡组破坏 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 17 | 倒计时 | 3 | 0.86% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 18 | 黑魔术师 | 6 | 1.73% | 1 | 16.67% | 0.67% | 0 | 0.00% | 0.00% |
| 19 | 次元beat | 3 | 0.86% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 20 | 狒狒 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 21 | 昆虫族 | 4 | 1.15% | 2 | 50.00% | 1.33% | 0 | 0.00% | 0.00% |
| 22 | 暗黑界 | 4 | 1.15% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 23 | 凡骨beat | 4 | 1.15% | 2 | 50.00% | 1.33% | 0 | 0.00% | 0.00% |
| 24 | 控制权夺取 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 25 | 神炎皇 | 5 | 1.44% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 26 | 技抽beat | 3 | 0.86% | 1 | 33.33% | 0.67% | 0 | 0.00% | 0.00% |
| 27 | 翻翻乐 | 3 | 0.86% | 1 | 33.33% | 0.67% | 0 | 0.00% | 0.00% |
| 28 | Beat burn | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 29 | 元素英雄 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 30 | 机械族 | 3 | 0.86% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 31 | 次元技抽beat | 3 | 0.86% | 2 | 66.67% | 1.33% | 1 | 33.33% | 4.76% |
| 32 | 融合beat | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 33 | 光属性 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 34 | 装备beat | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 35 | 赌博 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 36 | 电子龙 | 2 | 0.58% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 37 | 沉默魔术师 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 38 | 魔法师族 | 2 | 0.58% | 1 | 50.00% | 0.67% | 0 | 0.00% | 0.00% |
| 39 | 黑炎龙 | 2 | 0.58% | 1 | 50.00% | 0.67% | 0 | 0.00% | 0.00% |
| 40 | 战士族 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 41 | 熊猫beat | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 42 | 纳祭 | 2 | 0.58% | 1 | 50.00% | 0.67% | 0 | 0.00% | 0.00% |
| 43 | 沉默剑士 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 44 | 守护者 | 1 | 0.29% | 1 | 100.00% | 0.67% | 1 | 100.00% | 4.76% |
| 45 | 突击命令 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 46 | 究极龙骑士 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 47 | 自爆开关 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 48 | 武藤游戏 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 49 | 扰乱 | 1 | 0.29% | 0 | 0.00% | 0.00% | 0 | 0.00% | 0.00% |
| 总计 | 347 | 150 | 21 |
使用数:实际参赛,对比赛产生影响的卡组类型数目,分类并非绝对严格。
使用占比:各卡组类型在使用数总计中的占比。
使用出轮数:实际参赛的卡组类型中从瑞士轮进入淘汰赛的数目,包括让位顶上的。
使用出轮率:某类卡组的出轮玩家与使用者的比例,计算方式为:使用出轮数/使用数×100%。
出轮占比:各卡组类型在使用出轮数总计中的占比。
使用优胜率:某类卡组的优胜玩家与使用者的比例,计算方式为:使用优胜数/使用数×100%。
优胜占比:各卡组类型在使用优胜数总计中的占比。
以上数据均已排除出轮后的犯规参赛者。